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Computer games in the light of copyright law. What is allowed and what is not allowed to be shown in the game.
The computer games market has been growing faster and faster in the recent years, and with it - numerous legal problems are growing. Main issues that are most often becoming the proverbial bone of contention include trademarks and copyright infringements. We have already discussed the importance of trademarks in games and the importance of trademarks [...]

End of Lohan vs. Take Two dispute. The victory of the authors of GTA.
On 29 March 2018 the New York Court of Appeals closed the several years long court battle between the actress Lindsay Lohan and the company Take Two. In 2014 the actress sued Take Two, the publisher, producer and distributor of the computer game Grand Theft Auto V (GTA V) for the alleged unlawful use of [...]

Trademarks in computer game
Profits from computer games and e-gaming over the last decade are so high that many investors do not hesitate to place their capital in this sector. No wonder that games producers tend to exploit them to the greatest possible extent, protecting game titles and other characteristic elements as registered trademarks. Registration of game titles as [...]

Legal protections for the image rights of historical and fictitious characters in computer games
In principle, the image rights of historical and fictitious characters are subject to legal protections, as such commercial use by authors of games will require consent. However, there are exceptions. Young people increasingly enjoy spending their time in the virtual world. Each year new ideas and concepts appear on the games market. A recent trend [...]

Let’s play… or what does a Latin American dictator have to do with a virtual sword and what does the law say about all this?
Many people associate video games with computer programs. A common approach reduces the legal issue of video games to the analysis of the provisions of the Copyright Act in the scope of Section 7 of the Act – i.e. special rules regarding computer programs. In the case of modern games, this approach is, however, too [...]

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